The pavillion was designed to abstract the forms of untouched elements in urban development. The skeletal structures of a building being constructed, the wear and tear of potholed streets, the bare functionality of streetlights.
This space was designed to reclaim these urban elements an invite people to activvely engage with them, while still embracing their industrial aesthetic. Everything is built to be interactive -- with towers that are meant to be climbed and social spaces that reside within brutalist structures.
Modeled in Sketchup, rendered in Twinmotion.